I’m a game and level designer based in the Copenhagen-Malmö area with a background in filmmaking and 3D visualization. I love combining technology and art and finding innovative solutions to create exciting adventures.
Level design is my passion, so I'm participating in various projects all the time to improve my craft. I also have experience with implementing design concepts and scripting in Unity and Unreal Engine.
I was the design lead on Xibalba, a short horror-exploration game that won Best Student Game at Spilprisen, the Danish Game Awards.
I’m currently enrolled in a Master’s Programme in Game Design at IT University of Copenhagen.

XIBALBA
Game Design | Level Design | 3D Art
I was lead designer on Xibalba, a project that won Best Student Game at Spilprisen 2025, the Danish Game Awards.
COLOTRON
Game Design | Level Design | Code | 2D Art
Colotron is a personal project where I experimented with designing and developing three levels for a 2D metroidvania game.
3D VISUAL DESIGNS
I worked on several 3D projects in the past, below is a brief selection of all the renders I made throughout the years.