I’m a game designer based in the Copenhagen-Malmö area with a background in filmmaking and 3D visualization. I’m currently enrolled in a Master’s Programme in Game Design at IT University of Copenhagen.
My design process is driven by curiosity and a desire to innovate, combining unconventional ideas with established genre traditions. I enjoy the iterative nature of game development. There’s something magical about starting with a rough concept and moving closer to a clear vision, often through unexpected solutions.
I'm also a huge fan of sophisticated puzzles, both solving them and designing them. Many times, game development itself feels like a huge, ever-changing puzzle to me.
Explore my projects
Group Projects
Xibalba | 2024-2025
DESIGN LEAD | 3D ARTIST | LEVEL DESIGNER
Exploration horror
I was lead designer on Xibalba, a project that won Best Student Game at Spilprisen 2025.
Xibalba is a first-person horror exploration game set in the Mayan underworld. The gameplay revolves around navigating the mazes of the underworld while solving puzzles and facing enemies.
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BIND | 2025-2026
GAME DIRECTOR | DESIGN LEAD | WRITER
Atmospheric puzzle adventure
BIND is a slow-paced, atmospheric puzzle game where players follow the thread of their life through a liminal realm between death and rebirth. The gameplay focuses on solving puzzles that affect the environment, all built around the thread as the core element.
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The Colony Stands for All | 2025
GAME DIRECTOR | WRITER | DESIGN LEAD
Narrative investigation
The Colony Stands for All is a dialogue-based investigative narrative game set in a royal palace of an anthropomorphic ant colony.
The game was developed as a 3 week vertical slice project and it was my most ambitious attempt to date at writing, designing and directing a branching narrative.
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Solo Projects
NukerZ | 2025
GAME DESIGNER | PROGRAMMER
Critical game
NukerZ is a piece of playable media, an interactive statement to inspire critical thinking regarding the increasing military spending habits of leaders across the globe. The game is not designed to entertain in the traditional sense, its satirical tone is meant to provoke reflection and a bit of discomfort in the player. That’s also why it doesn’t have a win condition.
The gameplay of NukerZ combines a physics-based system with the rules of Jenga.
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Colotron | 2024-2025
GAME & LEVEL DESIGNER | PROGRAMMER
2D Platformer
Colotron is a personal project I started for a programming course at ITU where I experimented with developing and designing 3 levels for a 2D platformer.
The main mechanic of the game is the player’s ability to change the avatar’s colour, allowing them to interact only with platforms and objects of the same colour.
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Stormcross | 2024
WRITER | NARRATIVE DESIGNER
Interactive fiction
Stormcross is an interactive fiction prototype set aboard a spaceship in the distant future. The player takes on the role of a teenage boy expected to save humanity through a prophetic dream, but he is unable to fall asleep.
The project was made with Twine, and my goal was to develop a branching narrative with meaningful player choices and optional side-quests tracked with hidden variables.
The project was created as part of Charlene Putney’s workshop at ITU, focusing on branching narrative design.
Soko-Portal | 2024
GAME DESIGNER | PROGRAMMER
Sokoban puzzle
Soko-Portal is a Portal demake that combines Sokoban mechanics with teleportation between preset locations.
I developed it as a puzzle design exercise in PuzzleScript.
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Game Jam Projects
The Inferno Complex | 2025
GAME & LEVEL DESIGNER | NARRATIVE DESIGNER | 3D ARTIST
Top-down shooter
The Inferno Complex is a top-down shooter created for GMTK Game Jam 2025. The theme was loop, and the game represents it both mechanically and narratively.
My role as the designer was to turn the core idea into a cohesive level structure, progression system, and narrative framework, all while staying within the limits of the scope.
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Bobo the Nightslayer | 2025
GAME DESIGNER | 3D ARTIST
Tower Defense
Bobo the Nightslayer is a real-time tower defense game made during Nordic Game Jam 2025 for the theme sleep, where I mainly participated as the game designer. The game is set in a child’s bedroom, and players control a bunny plushie.
Instead of using the cursor to select turrets from a UI, players actively move the character around the room to collect coins and place toy turrets.
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Glowblin | 2025
GAME DIRECTOR | GAME DESIGNER
3D Platformer
Glowblin is a 3D puzzle platformer developed during a 5-day game jam. It was our first project with Glowetic Games used as an introduction and team practice.
The main mechanics of the game are vines that grow either towards or away from the player’s main tool, the explosive light potion.
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3D VISUAL DESIGNS
I’ve worked on several 3D projects in the past. Below is a brief selection of renders I made over the years.




































